Cards

All 66 Soul Strip cards in one table. The current card text comes first; open a card to see its two upgrade paths. Filter by element, rarity, and cost.

Showing 66 / 66 entries

Element
Rarity
Cost
Personality
Card kind
Ascender's Bane0FireCommonUnplayable. Cannot be removed from your deck.Innate, Unplayable
Radiant Priestess2HolyRareGain 5 Block. Gain 1 Barrier. Restore 2 HP for each stack of Barrier on you, up to ×4.
Blazing Sacrifice2FireCommonDeal 11 damage. Apply 3 Burn to the enemy. Deal 3 damage for each card played earlier this turn.Exhaust, Retain
Blood Pact1ShadowRareDeal 9 damage. Apply 2 Mark to the enemy. Take 3 damage.Cursed
Ember1FireCommonIf this card is in your hand at the end of your turn, gain 2 Burn.Exhaust
CataclysmXFireEpicSpend all Energy. For each point: • Deal 7 damage. • Apply 3 Burn to the enemy.Exhaust
Celestial Avatar3HolyLegendaryGain 16 Block. Gain 2 Barrier. Gain 1 Aegis.Exhaust
Chaos Bolt2VoidRareStrike 2 times for 10 damage each. Apply 1 Hex to the enemy. If at least 1 Energy remains, strike 2 times for 8 damage each. Gain 1 Vulnerable.Cursed
Dark Embrace2ShadowCommonDeal 6 damage. Apply 3 Poison to the enemy. If the enemy has Poison ≥5, draw 2 cards.
Dark Harvest2ShadowEpicWhenever you Exhaust a card: Apply 4 Poison to the enemy.Exhaust, Power
Dark Ritual2ShadowEpicDraw 3 cards. Gain 1 Energy. Apply 2 Poison to the enemy. Take 4 damage.Cursed
Dark Deal1ShadowCommonExhaust 1 card from your hand. Draw 2 cards. Apply 1 Poison to the enemy.
Daze0FireCommonUnplayable. At the end of your turn, gain 1 Confusion.Unplayable
Divine Archangel2HolyEpicDeal 10 damage. Gain 14 Block. Gain 1 Barrier.
Divine Grace2HolyEpicAt the end of each turn: Restore 1 HP. Gain 1 Barrier.Exhaust, Power
Divine Light1HolyRareRestore 3 HP. Gain 1 Barrier. If you are below 50% HP, gain 2 Regeneration.
Divine Vision0HolyCommonGain 1 Barrier. If you have not played an Attack this turn, gain 1 Energy.Exhaust
Ember Guardian1FireCommonDeal 6 damage. Gain 6 Block. If this is your first card this turn, gain 1 Strength.Innate
Spark Storm1FireCommonDeal 5 damage. Apply 1 Burn to the enemy. Draw 1 card.
Endurance1ShadowRareWhenever you Exhaust a card: Gain 3 Block.Exhaust, Power
Final Stand2HolyRareGain 16 Block. Gain 4 Block for each card in your hand, up to ×4.Exhaust, Retain
Fire Maiden1FireCommonDeal 5 damage. Apply 2 Burn to the enemy.
Flame Aura2FireRareAt the end of each turn: Apply 3 Burn to the enemy.Exhaust, Power
Flame Slash1FireCommonDeal 11 damage. Add Ember to the draw pile.
Fleeting Strike0ShadowCommonDeal 6 damage.Ethereal
Foresight0VoidCommonDraw 1 card. Gain 1 Energy.Exhaust
Frost Archer1IceCommonDeal 6 damage. Apply 2 Chill to the enemy.
Frost Barrier1IceCommonGain 6 Block. Apply 1 Chill to the enemy.
Frost Empress3IceLegendaryGain 16 Block. Apply 4 Chill to the enemy. Gain 1 Barricade.Exhaust
Frozen Heart1IceCommonGain 6 Block. Deal 1 damage for each point of your Block, up to ×12.Retain
Glacier Queen2IceEpicGain 10 Block. Apply 4 Chill to the enemy. Apply 2 Weak to the enemy.
Holy Knight1HolyCommonDeal 4 damage. Gain 4 Block. Gain 1 Strength.
Holy Shield1HolyCommonGain 5 Block. Gain 1 Barrier.
Ice Armor2IceRareAt the start of each turn: Gain 7 Block. Gain 2 Thorns. Gain 2 Fortify.Exhaust, Power
Ice FortressXIceRareSpend all Energy. For each point: • Gain 7 Block. • Apply 2 Chill to the enemy. • Apply 1 Frozen to the enemy.Exhaust
Ice Priestess1IceCommonGain 4 Block. Gain 2 Thorns. Gain 1 Block for each stack of Chill on the enemy.Retain
Infernal Goddess3FireLegendaryDeal 22 damage. Apply 8 Burn to the enemy. Gain 1 Pyre.Exhaust
Infernal Witch2FireRareDeal 8 damage. Apply 3 Burn to the enemy. Gain 2 Strength.
Parasite0FireCommonUnplayable. At the end of your turn, add another Parasite to the draw pile.Retain, Unplayable
Patience0HolyCommonGain 4 Block. Gain 2 Block for each card played earlier this turn.Retain
Phoenix Dancer2FireEpicDeal 12 damage. Gain 3 Rage. If you are below 50% HP, restore 5 HP.
Purifying Flame0FireCommonGain 2 Energy. Add Ember to the draw pile.Exhaust
Sacrificial Pyre2FireRareExhaust 1 card from your hand. Deal 18 damage. Apply 4 Burn to the enemy.
Shadow Assassin2ShadowCommonStrike 3 times for 5 damage each. Apply 2 Mark to the enemy.
Shadow Cloak1ShadowRareWhenever you play a card: Apply 1 Poison to the enemy.Exhaust, Power
Shadow Dagger1ShadowCommonDeal 5 damage. Apply 2 Poison to the enemy.
Shadow Execution3ShadowRareStrike 3 times for 8 damage each. Apply 4 Poison to the enemy. If the enemy is below 35% HP, deal 10 damage.Exhaust
Night Watch1ShadowCommonGain 6 Block. Apply 2 Poison to the enemy.
Shadow Queen3ShadowLegendaryStrike 2 times for 11 damage each. Apply 6 Poison to the enemy. Gain 1 Envenom.Exhaust
Shadow Veil2ShadowCommonGain 10 Block. Apply 2 Weak to the enemy. Apply 3 Poison to the enemy.
Shadow Witch2ShadowCommonDeal 8 damage. Apply 2 Weak to the enemy. Apply 2 Mark to the enemy.
Soul Collector1VoidRareWhenever you Exhaust a card: Draw 1 card.Exhaust, Power
Soul Drain2ShadowCommonDeal 9 damage. Apply 3 Poison to the enemy. Restore 1 HP for each stack of Poison on the enemy, up to ×6. Gain 1 Weak.Retain, Cursed
Spectral Blade2VoidRareDeal 13 damage. Apply 1 Hex to the enemy. Deal 4 damage for each card in your Exhaust pile, up to ×5.Exhaust, Retain, Ethereal
Spirit Shield0HolyCommonGain 6 Block.Ethereal
Succubus2VoidEpicStrike 3 times for 9 damage each. Apply 2 Hex to the enemy. Take 2 damage.Cursed
Torpor0VoidCommonUnplayable. At the end of your turn, gain 1 Drained.Unplayable
Void Dancer1VoidCommonDraw 2 cards. Apply 1 Hex to the enemy.
Void Exchange0VoidCommonDiscard 1 card. Gain 1 Energy. Apply 1 Hex to the enemy.Exhaust
Void Insight1VoidCommonDraw 2 cards. Gain 1 Energy.Exhaust, Innate
Void MaelstromXVoidEpicSpend all Energy. For each point: • Deal 5 damage. • Apply 1 Vulnerable to the enemy. • Apply 1 Hex to the enemy.Exhaust
Void Pulse1VoidCommonDeal 5 damage. Apply 1 Hex to the enemy.
Void Resonance2VoidEpicWhenever you play a card: Draw 1 card.Exhaust, Power
Void Sovereign3VoidLegendaryDeal 22 damage. Apply 3 Hex to the enemy. Gain 1 Crown.Exhaust
Void Strike2VoidCommonDeal 12 damage. Apply 2 Hex to the enemy. If at least 1 Energy remains, deal 3 damage.
Wound0FireCommonUnplayable. At the end of your turn, take 1 damage.Unplayable

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