Relics
All 50 Soul Strip relics with rarity, trigger, and exact effect. Look for battle-start effects, every-N-turn triggers, and any listed cost.
| Common | Passive | The first time you gain each card during a run, it receives a random upgrade path. Paths already chosen are preserved. | |
| Rare | On Combat End | After a victory, restore 16 HP if your HP is no higher than 50%. | |
| Rare | On Damage Taken | The first time your HP falls below 50% each battle, gain 3 Strength. | |
| Common | Passive | The first Cursed card each turn is played without its penalty. | |
| Common | On Battle Start | At the start of battle, the enemy gains 2 Vulnerable. | |
| Common | On Turn Start | Every 3 turns: +1 Energy. | |
| Epic | On Battle Start | At the start of battle, choose a card from your draw pile and put it into your hand. | |
| Epic | On Card Played | A card that deals damage grants 3 Block. A card that grants Block deals 3 damage. | |
| Rare | On Battle Start | Cursed cards deal 75% more damage. Cost: lose 3 HP at the start of battle. | |
| Rare | On Card Played | Gain 6 Block for every 3 cards played in a turn. | |
| Legendary | Passive | Active Power limit: 3 → 6. Each costs +1 Energy. | |
| Epic | Passive | At springs, you may dig up a Rare Relic instead of resting. Digs remaining: 3. | |
| Rare | Passive | Elemental synergy bonuses are 50% stronger. | |
| Legendary | Passive | Carries remaining Energy over to the next turn, up to your maximum Energy. | |
| Legendary | Passive | At the end of your turn, all cards in your hand gain Retain. | |
| Rare | Passive | At the end of your turn, Ethereal cards in your hand are discarded instead of Exhausted. | |
| Epic | Passive | The first Power each battle costs 2 Energy less. Minimum cost: 1 Energy. | |
| Rare | Passive | At the start of your turn, retain 50% of your remaining Block. | |
| Common | Passive | Gain 25% more Gold. | |
| Legendary | On Card Played | Every 10th card played in battle deals 60 damage to the enemy. | |
| Epic | Passive | Elemental synergies trigger twice. | |
| Rare | Passive | Each enemy hit deals 1 less damage. | |
| Common | On Battle Start | At the start of battle, gain 10 Block. | |
| Common | Passive | The chosen waifu gains 100% more Bond XP. | |
| Rare | Passive | Each offered card has a 10% chance to be one rarity tier higher. | |
| Epic | Passive | After obtaining this Relic, you can remove cards from your deck at the shop for free. Removals remaining: 3. | |
| Epic | On Acquire | Each type of card in your deck receives a random upgrade path. Paths already chosen are preserved. | |
| Rare | Passive | Shop prices are reduced by 20%. | |
| Epic | Passive | The first Power triggered each turn triggers twice. | |
| Rare | On Turn Start | At the start of turn 2: +2 Energy. | |
| Legendary | On Acquire | Replace every Common card in your deck, except Cursed cards, with a random Rare card of the same element. | |
| Rare | On Card Exhausted | The first card Exhausted each turn grants +1 Energy. | |
| Epic | On Turn Start | Every 3 turns, the enemy takes 25 damage. | |
| Common | Passive | You have 1 more options when choosing a card reward. | |
| Epic | On Turn Start | Once every 3 turns, a random card in the Exhaust pile that costs up to 2 Energy is played for free. | |
| Epic | Passive | Once per run, taking lethal damage restores your HP to 50% of its maximum. | |
| Common | Passive | Whenever the enemy gains Weak, they also gain 2 Vulnerable. | |
| Epic | On Acquire | Each turn: +1 Energy. Cost: −15 max HP. | |
| Common | On Combat End | After each victory: +10 Gold. | |
| Epic | Passive | Cards with a chosen upgrade path deal 2 more damage and grant 1 more Block. | |
| Common | On Rest | Springs restore 60% of max HP. | |
| Common | On Turn Start | At the start of turn 2, gain 18 Block. | |
| Common | On Battle Start | At the start of battle, the enemy gains 5 Poison. | |
| Rare | Passive | You may travel to any node on the next floor. Uses remaining: 2. | |
| Epic | Passive | In each battle, the first card played from each of 3 different elements costs 1 Energy less. | |
| Legendary | On Turn Start | Each turn: draw +2 card. Cost: lose 2 HP at the start of your turn. | |
| Rare | Passive | Each hit from the leader's card deals 3 additional damage. The leader's card also deals this bonus damage if it normally deals none. | |
| Rare | On Card Played | Gain 1 Strength for every 3 Attacks played in a turn. | |
| Common | Passive | At the end of your turn, each card with Retain in your hand grants 2 Block. Card limit: 3. | |
| Rare | Passive | At the end of your turn, Exhaust all Status cards in your hand. Draw 1 card for each. |

Soul Strip: Waifu Card Battler
Check cards, relics, and enemies before your next run. Every number comes from game data, and the Steam demo is free.
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