Relics

All 50 Soul Strip relics with rarity, trigger, and exact effect. Look for battle-start effects, every-N-turn triggers, and any listed cost.

Showing 50 / 50 entries

Rarity
Trigger
Apprentice's NoteCommonPassiveEvery card added to your deck gains 1 level for the rest of the run.
Bandaged DollRareOn Combat EndAfter a victory, heal 16 HP if you are at 50% HP or less.
BloodstoneRareOn Damage TakenThe first time your HP drops below 50% each battle, gain 3 Strength.
Blood VowCommonPassiveThe first Cursed card you play each turn has no penalty.
Snuffed CandleCommonOn Battle StartAt the start of each battle, apply 2 Vulnerable to the enemy.
Clockwork BellCommonOn Turn StartEvery 3 turns, gain 1 Energy.
Oracle's WatchEpicOn Battle StartAt the start of each battle, you may choose a card from your draw pile and add it to your hand.
Duality StoneEpicOn Card PlayedPlaying an attack also grants 3 Block. Playing a card that gains Block also deals 3 damage.
Cursed HoardRareOn Battle StartCursed cards deal 75% more damage. Cost: lose 3 HP at the start of each battle.
Dancer's RibbonRareOn Card PlayedFor every 3 cards you play in a turn, gain 6 Block.
Demon Queen's CrownLegendaryPassiveYou can have up to 6 active Powers instead of 3. Powers cost 1 more Energy.
Digger's SpadeEpicPassiveAt Hot Springs, you may dig instead of resting and find a Rare relic. Digs per run: 3.
Navigator's HatRarePassiveElement synergy bonuses are 50% stronger.
Endless HourglassLegendaryPassiveUnspent Energy, up to your max Energy, carries over to your next turn.
Eternal GripLegendaryPassiveAt the end of each turn, every card in your hand is Retained.
Ethereal LanternRarePassiveAt the end of each turn, Ethereal cards are discarded instead of Exhausted.
First KissEpicPassiveThe first Power you play each battle costs 2 Energy less. Minimum cost: 1.
Ice CrystalsRarePassive50% of unused Block carries over to the next turn.
Gilded PurseCommonPassiveGain 25% more Gold.
Huntress's TallyLegendaryOn Card PlayedFor every 10 cards you play in a battle, deal 60 damage to the enemy.
Flame CrystalsEpicPassiveElement synergies trigger twice.
Iron CharmRarePassiveEvery hit from the enemy deals 1 less damage.
Button CharmCommonOn Battle StartAt the start of each battle, gain 10 Block.
Lover's LocketCommonPassiveYour chosen waifu gains 100% more Bond XP.
Lucky HorseshoeRarePassiveEach card reward has a 10% chance to roll one rarity higher.
Abandoned DollEpicOn AcquireWhen acquired, remove 3 cards from your deck: Cursed first, then the weakest.
Mentor's DiaryEpicOn AcquireOn pickup, every card in your deck gains 1 level for the rest of the run.
Merchant's SealRarePassiveShop prices are 20% lower.
Echo MirrorEpicPassiveThe first Power trigger each turn resolves twice.
Morning StarRareOn Turn StartAt the start of turn 2, gain 2 Energy.
Pandora's BoxLegendaryOn AcquireTransforms every Common card in your deck except Cursed ones into a random Rare card of the same element.
Oblivion QuillRareOn Card ExhaustedThe first card Exhausted each turn grants 1 Energy.
Ritual BellEpicOn Turn StartEvery 3 turns, deal 25 damage to the enemy.
Magnifying GlassCommonPassiveCard rewards offer extra choices: +1.
Scroll of RebirthEpicOn Turn StartEvery 3 turns, play a random exhausted card that costs 2 or less for free.
Serpent's TailEpicPassiveWhen your HP would run out, heal to 50% of your max HP instead. Works once per run.
Shadow MaskCommonPassiveWhenever the enemy gains Weak, it also gains 2 Vulnerable.
Death's BargainEpicOn Acquire+1 Energy each turn. Cost: your max HP is permanently reduced by 15.
Skull of GreedCommonOn Combat EndGain 10 Gold after each battle you win.
Cards of FateEpicPassiveCards at Level 4 or higher deal +2 damage and grant +1 Block.
Sturdy BootsCommonOn RestHot Springs recover 60% of Max HP.
Tide ShieldCommonOn Turn StartAt the start of turn 2, gain 18 Block.
Toxic VialCommonOn Battle StartAt the start of each battle, apply 5 Poison to the enemy.
Traveller's MapRarePassiveMove to an unconnected node on the next floor. Uses per run: 2.
Void PrismEpicPassiveIn each battle, the first card of each of the first 3 elements costs 1 Energy less.
Black StarLegendaryOn Turn StartDraw 2 more cards each turn. Cost: lose 2 HP at the start of each turn.
Waifu's RingRarePassiveYour chosen waifu's cards deal 3 more damage, even the ones that deal none.
War FanRareOn Card PlayedFor every 3 Attacks you play in a turn, gain 1 Strength.
Warding ScrollCommonPassiveAt the end of each turn, gain 2 Block for each Retain card in your hand, up to 3 cards.
Witch's CauldronRarePassiveAt the end of each turn, Exhaust all status cards in your hand and draw 1 card for each.

Soul Strip: Waifu Card Battler

Check cards, relics, and enemies before your next run. Every number comes from game data, and the Steam demo is free.

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