Relics

All 50 Soul Strip relics with rarity, trigger, and exact effect. Look for battle-start effects, every-N-turn triggers, and any listed cost.

Showing 50 / 50 entries

Rarity
Trigger
Apprentice's NoteCommonPassiveThe first time you gain each card during a run, it receives a random upgrade path. Paths already chosen are preserved.
Bandaged DollRareOn Combat EndAfter a victory, restore 16 HP if your HP is no higher than 50%.
BloodstoneRareOn Damage TakenThe first time your HP falls below 50% each battle, gain 3 Strength.
Blood VowCommonPassiveThe first Cursed card each turn is played without its penalty.
Snuffed CandleCommonOn Battle StartAt the start of battle, the enemy gains 2 Vulnerable.
Clockwork BellCommonOn Turn StartEvery 3 turns: +1 Energy.
Oracle's WatchEpicOn Battle StartAt the start of battle, choose a card from your draw pile and put it into your hand.
Stone of DualityEpicOn Card PlayedA card that deals damage grants 3 Block. A card that grants Block deals 3 damage.
Cursed HoardRareOn Battle StartCursed cards deal 75% more damage. Cost: lose 3 HP at the start of battle.
Dancer's RibbonRareOn Card PlayedGain 6 Block for every 3 cards played in a turn.
Demon Queen's CrownLegendaryPassiveActive Power limit: 3 → 6. Each costs +1 Energy.
Treasure Hunter's SpadeEpicPassiveAt springs, you may dig up a Rare Relic instead of resting. Digs remaining: 3.
Navigator's HatRarePassiveElemental synergy bonuses are 50% stronger.
Endless ClockLegendaryPassiveCarries remaining Energy over to the next turn, up to your maximum Energy.
Eternal GripLegendaryPassiveAt the end of your turn, all cards in your hand gain Retain.
Ethereal LanternRarePassiveAt the end of your turn, Ethereal cards in your hand are discarded instead of Exhausted.
First KissEpicPassiveThe first Power each battle costs 2 Energy less. Minimum cost: 1 Energy.
Ice CrystalsRarePassiveAt the start of your turn, retain 50% of your remaining Block.
Embroidered PurseCommonPassiveGain 25% more Gold.
Hunter's TallyLegendaryOn Card PlayedEvery 10th card played in battle deals 60 damage to the enemy.
Flame CrystalsEpicPassiveElemental synergies trigger twice.
Iron WardRarePassiveEach enemy hit deals 1 less damage.
Button TalismanCommonOn Battle StartAt the start of battle, gain 10 Block.
Beloved's LocketCommonPassiveThe chosen waifu gains 100% more Bond XP.
Lucky HorseshoeRarePassiveEach offered card has a 10% chance to be one rarity tier higher.
Abandoned DollEpicPassiveAfter obtaining this Relic, you can remove cards from your deck at the shop for free. Removals remaining: 3.
Mentor's DiaryEpicOn AcquireEach type of card in your deck receives a random upgrade path. Paths already chosen are preserved.
Merchant's SealRarePassiveShop prices are reduced by 20%.
Echo MirrorEpicPassiveThe first Power triggered each turn triggers twice.
Morning StarRareOn Turn StartAt the start of turn 2: +2 Energy.
Pandora's BoxLegendaryOn AcquireReplace every Common card in your deck, except Cursed cards, with a random Rare card of the same element.
Feather of OblivionRareOn Card ExhaustedThe first card Exhausted each turn grants +1 Energy.
Ritual BellEpicOn Turn StartEvery 3 turns, the enemy takes 25 damage.
Magnifying GlassCommonPassiveYou have 1 more options when choosing a card reward.
Scroll of RebirthEpicOn Turn StartOnce every 3 turns, a random card in the Exhaust pile that costs up to 2 Energy is played for free.
Serpent's TailEpicPassiveOnce per run, taking lethal damage restores your HP to 50% of its maximum.
Shadow MaskCommonPassiveWhenever the enemy gains Weak, they also gain 2 Vulnerable.
Deal with DeathEpicOn AcquireEach turn: +1 Energy. Cost: −15 max HP.
Skull of GreedCommonOn Combat EndAfter each victory: +10 Gold.
Cards of FateEpicPassiveCards with a chosen upgrade path deal 2 more damage and grant 1 more Block.
Sturdy BootsCommonOn RestSprings restore 60% of max HP.
Tide ShieldCommonOn Turn StartAt the start of turn 2, gain 18 Block.
Toxic VialCommonOn Battle StartAt the start of battle, the enemy gains 5 Poison.
Wanderer's MapRarePassiveYou may travel to any node on the next floor. Uses remaining: 2.
Void PrismEpicPassiveIn each battle, the first card played from each of 3 different elements costs 1 Energy less.
Black StarLegendaryOn Turn StartEach turn: draw +2 card. Cost: lose 2 HP at the start of your turn.
Waifu's RingRarePassiveEach hit from the leader's card deals 3 additional damage. The leader's card also deals this bonus damage if it normally deals none.
War FanRareOn Card PlayedGain 1 Strength for every 3 Attacks played in a turn.
Warding ScrollCommonPassiveAt the end of your turn, each card with Retain in your hand grants 2 Block. Card limit: 3.
Witch's CauldronRarePassiveAt the end of your turn, Exhaust all Status cards in your hand. Draw 1 card for each.

Soul Strip: Waifu Card Battler

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