Mechanics

Soul Strip rules and price lists: shop, packs, gifts, upgrades, Bond and level thresholds.

Mechanics

Welcome to Battle!

You start each turn with 3 Energy. Cards cost the Energy shown on them, and unspent Energy is lost at the end of the turn.

Mechanics

Block

Block absorbs damage but resets at the start of your next turn. Build it for the enemy’s intent, not for later.

Mechanics

Card Reward

Take a reward card or skip it. Every new card makes the deck larger, so the cards you need appear less often.

Mechanics

Cursed Card

A Cursed card is stronger than a normal card at the same cost, but each play applies a penalty. That penalty shrinks as the card levels up.

Mechanics

Elite Enemy

An elite is more dangerous than a normal enemy, but always rewards a relic and extra Souls. Enter when you can trade health for a stronger run.

Mechanics

Event

Every event offers a trade for HP, Gold, or another resource. An unavailable option shows the price you cannot yet pay.

Mechanics

Exhaust

An Exhausted card leaves the current battle instead of going to your discard pile. It returns to your deck for the next battle.

Mechanics

Card Fusion

Collect 3 copies of a card and fuse them. The copies are consumed, and the card permanently gains +20% damage and Block.

Mechanics

Gallery

Bond levels unlock new art and grow through dates. Card levels grow from playing the card and increase its numbers.

Mechanics

Choose Your Path

Move only along lines from your current node. Hover the next node to see the choice it offers.

Mechanics

Soul Shop

Souls buy gifts that unlock the next Bond level. Bond XP itself comes from dates, kept promises, and defeated bosses.

Mechanics

Upgrades

Upgrades bought with Souls are permanent and apply to every future run.

Mechanics

Pack Inventory

Bosses drop packs. Ascension determines the pack tier and the maximum card level it can contain.

Mechanics

Power Card

A Power stays in play until the battle ends instead of going to the discard pile. Usually only 3 Powers can be active; some relics raise that limit.

Mechanics

Relic Acquired!

A relic gives a passive effect for the whole run, then disappears when the run ends.

Mechanics

Hot Springs

At a Rest Site, choose one: restore 30% of max HP, go on a date, or remove a card from your deck.

Mechanics

Shop

Spend Gold on cards and relics for the current run. You can also remove a card, but every later removal costs more.

Mechanics

Status Effects

Status effects appear as icons under HP. Hover one to see its effect and stacks; most decrease by 1 each turn.

Mechanics

Element Synergy!

Play 2 cards of the same element in one turn to trigger its bonus. Every later card of that element in the same turn triggers it again.

Mechanics

Waifu Choice

Your leader determines the element and starting deck. She also gives her own battle boon at the start of every fight.

Mechanics

X-Cost Card

An X-cost card spends all remaining Energy and repeats its effects once per Energy spent. It is usually best played last.

Soul Strip: Waifu Card Battler

Check cards, relics, and enemies before your next run. Every number comes from game data, and the Steam demo is free.

Wishlist on Steam