Blog
Dev logs, game design deep dives, and lessons from the trenches of indie development.
Meet alhimos: an MMORPG Where You're the Alchemist, Not the Warrior → Steam showed my game 43,592 times. I drove 5% of that. The algorithm did the rest. → Steam sent my store page back three times before anyone even ran the build → Soul Strip's Void Element: The Card-Draw Archetype → Designing the Element That Wins by Not Dying → Soul Strip Ascension System: 20 Levels That Change How You Build Decks → Soul Strip Relic System: 31 Items That Shape Every Run → Soul Strip Demo Is Live — Here's What's In It → 5 Elements in a Genre That Avoids Them →