Ascension
The Soul Strip Ascension ladder: 20 levels, modifiers, soul bonus, and first-clear bounty. Modifiers stack, so each level includes every one before it.
| Level | Modifier | Soul bonus, % | First-clear bounty (Souls) |
|---|---|---|---|
| A1 | Standard enemies: +22% Max HP | +10% | 20 |
| A2 | Elite enemies: +25% Max HP | +20% | 40 |
| A3 | Standard enemies: +22% damage | +30% | 60 |
| A4 | Elite enemies: +25% damage | +40% | 80 |
| A5 | Bosses: +25% Max HP and damage | +50% | 100 |
| A6 | Starting Max HP: −5 | +60% | 120 |
| A7 | Battles grant 20% less Gold | +70% | 140 |
| A8 | Healing at Hot Springs and events: −25% | +80% | 160 |
| A9 | At the start of battle, add Wound ×1 to the draw pile | +90% | 180 |
| A10 | Event rewards reduced by 30% | +100% | 200 |
| A11 | Starting Gold reduced by 50% | +110% | 220 |
| A12 | Statuses applied by enemies: +1 stacks each time | +120% | 240 |
| A13 | Card reward choices: −1 | +130% | 260 |
| A14 | Elite enemies appear starting on floor 4 | +140% | 280 |
| A15 | Shop costs: +25% | +150% | 300 |
| A16 | First-turn draw: −1 | +160% | 320 |
| A17 | Bosses start battle with Barrier ×1 | +170% | 340 |
| A18 | Synergy bonuses reduced by 25% | +180% | 360 |
| A19 | Start with 1 Ascender's Bane cards in your deck | +190% | 380 |
| A20 | All enemies start battle with Strength ×1 | +200% | 400 |
Modifiers stack: every level keeps all the ones below it. The soul bonus applies to every battle won; the first-clear bounty pays once per level.

Soul Strip: Waifu Card Battler
Check cards, relics, and enemies before your next run. Every number comes from game data, and the Steam demo is free.
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