Ascension

The Soul Strip Ascension ladder: 20 levels, modifiers, soul bonus, and first-clear bounty. Modifiers stack, so each level includes every one before it.

LevelModifierSoul bonus, %First-clear bounty (Souls)
A1Standard enemies: +22% Max HP+10%20
A2Elite enemies: +25% Max HP+20%40
A3Standard enemies: +22% damage+30%60
A4Elite enemies: +25% damage+40%80
A5Bosses: +25% Max HP and damage+50%100
A6Starting Max HP: −5+60%120
A7Battles grant 20% less Gold+70%140
A8Healing at Hot Springs and events: −25%+80%160
A9At the start of battle, add Wound ×1 to the draw pile+90%180
A10Event rewards reduced by 30%+100%200
A11Starting Gold reduced by 50%+110%220
A12Statuses applied by enemies: +1 stacks each time+120%240
A13Card reward choices: −1+130%260
A14Elite enemies appear starting on floor 4+140%280
A15Shop costs: +25%+150%300
A16First-turn draw: −1+160%320
A17Bosses start battle with Barrier ×1+170%340
A18Synergy bonuses reduced by 25%+180%360
A19Start with 1 Ascender's Bane cards in your deck+190%380
A20All enemies start battle with Strength ×1+200%400

Modifiers stack: every level keeps all the ones below it. The soul bonus applies to every battle won; the first-clear bounty pays once per level.

Soul Strip: Waifu Card Battler

Check cards, relics, and enemies before your next run. Every number comes from game data, and the Steam demo is free.

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